Seed Audio 1.0
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Seed Audio 1.0 AI audio generation model hero visual with cinematic waveform control room
Model introduction

Seed Audio 1.0

An overview of the AI audio model behind complete sound scenes

Seed Audio 1.0 is best understood as a scene-level audio generation model: it can combine voice, delivery style, ambience, music direction, and sound effects into one production-ready draft.

Text, image, audio

Prompt and reference inputs

Up to 3 audio refs

For voice or style direction

2 minutes

Maximum single output window

Audio collection

Playable examples from the source material

These clips were copied from the internal reference document, compressed to MP3, and re-hosted on the project CDN. The surrounding text here is newly summarized for this page.

Seed Audio 1.0 AI audio demo gallery with cinematic scene examples, waveform overlays, and play controls
01 / 99s

Suspense dialogue package

Two-character crime-drama style audio with dialogue, telephone texture, and dramatic background tension.

02 / 36s

Commerce livestream voice

A dual-host shopping scene that combines regional delivery, promotion rhythm, and background music.

03 / 55s

Conversational podcast

A two-speaker talk format focused on natural pauses, informal pacing, and clean spoken presence.

04 / 30s

Multi-role ad spot

A short commercial-style clip with several voices, music transitions, and energetic sound staging.

05 / 55s

Controlled voice reference

A reference-guided result showing how texture, rhythm, and spoken style can be carried into a new output.

06 / 72s

Multi-reference scene

An example where multiple reference tracks shape the final dialogue rhythm and voice interaction.

Short answer

Not just TTS, not only sound effects.

Traditional TTS turns text into speech. Seed Audio 1.0 is positioned around full audio composition: spoken lines, character voices, timing, environment, background music, and foley-style details can be planned together. That makes it useful for creators who need a fast first cut of a complete audio scene.

Seed Audio 1.0 AI audio generation model production desk showing layered voice, ambience, music, and effects waveforms

Capability map

What the model is useful for

The strongest use cases are scenes where voice and context need to work together, rather than isolated narration.

Multimodal direction

Start from a text prompt, an image reference, or short audio references to guide voice, mood, rhythm, or character identity.

Dialogue and delivery control

Describe speakers, tone, pacing, emotion, accents, pauses, laughter, or conversational style directly in the prompt.

Layered sound design

Plan ambience, music beds, transitions, and sound events together instead of producing every layer in separate tools.

Voice consistency workflows

Reference audio can help preserve recognizable voice traits when building longer-form character or branded audio.

Model notes

Useful constraints before designing a prompt

Seed Audio 1.0 multimodal audio generation workflow with text, image, and audio reference inputs

Text input

Up to 3,000 characters per request.

Reference media

Use either one image or up to three audio references; avoid mixing both in the same request.

Audio references

Each reference should stay within 30 seconds for reliable processing.

Output length

A single generated result can be up to roughly 2 minutes.

Languages

Chinese and English are the primary supported languages.

Output formats

WAV, MP3, PCM, and OGG Opus are typical delivery formats.

Controls

Speed, pitch, volume, timestamps, and watermark options may be available depending on the access channel.

API style

The public access pattern described for integration is non-streaming HTTP.

Where it fits

Good jobs for scene-level audio generation

Short video and ads

Quickly prototype product voiceovers, campaign hooks, social clips, and localized variants with sound design included.

Audiobooks and audio drama

Draft narration, character delivery, room tone, and lightweight foley before committing to studio recording.

Games and interactive media

Explore NPC voices, UI moments, environmental loops, and cutscene audio directions during early production.

Podcasts and explainers

Turn a topic into a guided audio sketch with voice, pacing, transition sounds, and background texture.

Prompt framing

A practical prompt structure

01

Scene

Name the format, place, mood, and audience.

02

Voice

Describe speaker count, language, style, emotion, and clarity priority.

03

Layers

Add ambience, music direction, and only the most important sound events.

04

Review

Listen for the noisiest layer, then revise one part at a time.